Posts Tagged ‘nintendo’

Why 3D isn’t working for me

Saturday, May 14th, 2011

Over the last few years, 3D has exploded into movie houses, onto TV screens, computers and even portable gaming devices. I remember being invited by Ster-Kinekor to see one of the first 3D offerings to come into South Africa. It was a National Geographic movie, they some how always seem to have their science films out on the new technology first, and I was completely blown away. This wasn’t that junk that we were used to from the Spy Kids movies, this was crystal clear.

 

Over time, and through repeated use, the novelty of 3D has begun to wear off. The flaws in what many call a Hollywood money making scheme are coming through. Don’t get me wrong, when sitting down just days ago to watch a currently embargoed film I still got excited when the Ster-Kinekor logo exploded in my face. It’s when you sit through a film for two hours that it begins to get taxing.

 

The biggest complaint around the world appears to be the darkness of the movies. An employee even chatted to us after the latest film preview about the different ways they were trying to make the film brighter after audience complaints. The fact of the matter is, the dark glasses make the film darker. Until the studios find a way of adjusting the picture for 3D or making the projection even brighter, this will be a problem. But this one is solvable in the short term.

 

The second is the glasses. They’re uncomfortable. For people who don’t regularly wear glasses, it simply deflates the entertainment bubble that 3D was made to inflate. Added to this is a wide spread complaint over being tired and eye pain during and after seeing the movie. Our eyes are constantly trying to balance an imperfect system and they’re not happy about it.

 

The next step would be to move the technology beyond the glasses, which is what Nintendo has tried to do with its 3DS. But even that has had complaints from strained eyes.

 

When I watch a movie I’m there to be entertained by a story. Do I really need to see it in 3D? It’s not making the story any more immersive because I’m now being distracted by funky glasses and an increasing headache. This is exactly why the attempted move to bring 3D into the home space has failed to launch in the way the manufacturers had hoped. When we’re chilling at home we want to be comfortable, and wearing goofy glasses and straining our eyes is not comfort.

 

What remains to be seen is whether this 3D fiasco will burn out, which seems unlikely with all the extra cash being made on it, or will the technology be perfected and brought to a place where it truly is the difference between black and white, and colour.

 

SingStar PS3 Review

Tuesday, May 5th, 2009

Sing Star PS3With the solid foundation of PS2 titles under the SingStar belt, it was only a matter of time before the next generation of SingStar graced our gaming screens. As our SingStar week continues I thought we should start with the first PS3 title before launching into the exciting new ones.

I think it’s fair to say that by now most people know what SingStar is, or they can gather it’s a singing game for your PlayStation. It’s simple, plug in your mics, pop in your SingStar Disk and sing along to your favourite songs. As the music video plays in the background, and the words are highlighted at the bottom of your screen, your singing is scored in real time.

What the PS2 version of SingStar started, the PS3 has almost perfected. The user experience is seamless, and unmatched by upcoming imitations by Microsoft and Nintendo. The PS3’s SingStar takes singing to a stylish new HD level with stunning menus and the biggest addition, the SingStore. The SingStore allows you to expand your music library with individual songs or packs that you want. No more buying disks with songs you don’t like.

Don’t worry, for those of you stuck in the stone ages Sony will continue releasing new versions on disks with more tracks and more features. What I really love about the PS3 version is that as new disks are released with new features, you’ll be able to download an update so that the features are available for all your songs, not just the new disk.

Sing Star PS3The only downside to this game is arguably not really that important. Playing by yourself doesn’t have that much appeal. This is a social game, as it always has been, and without friends it can just become plain boring. However if you’re the perfectionist bettering your score could keep you going or even the constant search for PS3 trophies could supply you with hours of individual SingStar fun.

As usual your EyeToy works with SingStar to add an additional level of fun and mockery as you watch back the hysterical performances put on by friends and see them squirm as they hear and see themselves sing.

This is a hard game to fault because of its pure entertainment value. After all, isn’t that what we buy games for?

9/10